Saturday, 7 February 2015
Modelling and texturing to a style
To make sure that The style of Headless is kept throughout the models and textures i decided to go through the whole process myself from concept to the final textured model in the 2d style.
The original sketch of the stylised shop.
The Final concept from the sketch i created.
And the final Building model and textured to fit with the original style. Modelled in Maya and fully hand painted textures using Photoshop .
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Headless Short Film
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