Saturday 25 April 2015

Head Character Texturing

The latest render of the Head character.
Original Design, Sculpting, animation and Texturing created by me. Rendering and Compositing by Matteo Veglia  http://matteoveglia.com/
Textured using Mari with a mixture of ptex and uv's.
Diffuse, Specular and Bump maps for all aspects apart from the head, consisting of just diffuse and specular.
Sub Surface Scattering Texture map also created for the head.
Breakdown of texture maps will be posted soon.

I was very happy with the outcome and particularly how close it is to my original design.

Original concept by me. 


3d Head Textured and Rendered

Thursday 16 April 2015

Body Texturing wip

So lately I have been focusing on Texturing for My third year film Headless. I have been using Mari and ptex rather than uv unwrapping the model purely because we are short on time so ptex was a quicker option.

Now I have got my head around Mari and know how ptex and uv texturing within the software works I am much more confident with the software and am realising how powerful it is. As I have had to stick to a more stylised look whilst texturing this character I have had to stop my self from getting carried away with details and keep the original look from my concept which was quicker to texture as there is less detail but more frustrating as I feel like I am limiting myself.




The original Concept.






















The Textured Model so far.