Saturday 7 February 2015

Modelling and texturing to a style

To make sure that The style of Headless is kept throughout the models and textures i decided to go through the whole process myself from concept to the final textured model in the 2d style.

The original sketch of the stylised shop.



The Final concept from the sketch i created.


And the final Building model and textured to fit with the original style. Modelled in Maya and fully hand painted textures using Photoshop .






Sunday 1 February 2015

Boots Modelling and Texturing

I finally had some time to do an area that i have always loved and want to pursue more. This being 3d modelling and texturing. I wanted to start with something simple so I could get to grips with the whole process of modelling right through to the final texture.


the original 2D concept

The finished 3D textured Model with fully hand painted diffuse and spec maps




Click below to have a look at the model in 3D mode 

 


Here are the painted textures I created  for this model.