Saturday, 25 April 2015

Head Character Texturing

The latest render of the Head character.
Original Design, Sculpting, animation and Texturing created by me. Rendering and Compositing by Matteo Veglia
Textured using Mari with a mixture of ptex and uv's.
Diffuse, Specular and Bump maps for all aspects apart from the head, consisting of just diffuse and specular.
Sub Surface Scattering Texture map also created for the head.
Breakdown of texture maps will be posted soon.

I was very happy with the outcome and particularly how close it is to my original design.

Original concept by me. 

3d Head Textured and Rendered

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