Saturday, 24 November 2012

Double Take, Cube Character

For this task we where asked to animate the 2d cube character as before but this time with a double take and more of a performance.

As i was trying to put more performance into the reaction, it made me think allot more about the timing. For example when to add a pause and for how long to make the action more noticeable. or how much to stretch the character to over exaggerate the reaction to whats off screen.

Overall i felt that this was a successful short animation but still feel that there are areas to improve on.

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