Hello all,
Its been a while since i have posted on my blog and the main reason is because i have put my focus else where. So if you want to see my latest work i will be posting more regularly on these sites:
Website: http://www.rhysharvey.com/
Artstation: https://www.artstation.com/artist/rhysharvey
Facebook: https://www.facebook.com/Rhys-Harvey-Artist-1677059882513226/
Twitter: https://twitter.com/RhysWHarvey
Intagram: https://www.instagram.com/rhys_harvey_artist/
Feel free to follow me and ask any questions you have about my work. :)
Showing posts with label Other. Show all posts
Showing posts with label Other. Show all posts
Monday, 16 November 2015
Sunday, 22 June 2014
Go Pro
I recently hired out a go pro from the university for the day doing a bit of sea swimming down here in beautiful Cornwall, and decided to edit together a short video of the footage. I haven't edited a video together with music for a long time and really enjoyed putting this little one together.
Tuesday, 27 May 2014
DEEP Intro
Hand in time has come and gone and the deep intro scene is finally finished, well to what we could do within the time. I am really pleased with how the final render came out, it was a big learning curve for me as I had to learn a lot of Maya that I wasn't very comfortable in. But once I learnt it it was easy to get on with and I now feel comfortable in Maya when it comes to projection mapping and texturing. Here it is are finished group intro scene for deep.
Thursday, 15 May 2014
Deep
Texturing is done! its now close to the deadline and the texturing is finally all done, some of it was rushed a little but i was pleased with the outcome. It was really challenging for me as I wasn't the most confident person in Maya and had to make sure everything was working and looked good. But over all I learnt a lot from this and managed to pull it off. here is the final playblast of the city with the textures in it.
Friday, 2 May 2014
3rd year work
Working more on third years work and i was recently asked to texture the second main character for a third year film called heart of the tree. Texturing for this film was really fun and i learnt a lot about texturing. This was the last thing i did for third year films as work for other project got in the way but here is a short show reel of the work i contributed too on 3rd year work.
Wednesday, 30 April 2014
Deep
So the basic positioning of the buildings and look of the city is established so its now just down to modelling the city. At this stage I was in charge of putting it all together and deciding which buildings were put where as well as doing a couple more concepts. Toby and Oly modelled all the buildings and Lydia was doing concepts that the tow guys could use for reference.
The city soon got built up very quickly as we could duplicate buildings and place in different places.
here it is the look of the city so far and where the buildings would be and so on. I was pleased with the look of it at this point and really enjoyed putting it all together.
The city soon got built up very quickly as we could duplicate buildings and place in different places.
here it is the look of the city so far and where the buildings would be and so on. I was pleased with the look of it at this point and really enjoyed putting it all together.
The next stage was to figure out how we where going to do the texturing as there was so much to do in so little time. We had came across the technique of projection mapping where we could do one texture/painting and projected it straight onto the surface of the building, saving us the hassle of uv unwrapping. So I had a go at this and learnt how to technically do it and see if it would be quicker and easier than using uv unwrapping.
I found this a really interesting process and was much quicker once I learnt technically how to do it. me and lydia where more comfortable doing the texturing this was as it was more like creating a concept and was easy to see what was what as a posed to uvs where sometimes it can be confusing. So two of us textured the buildings this way and two of us uv unwrapped the buildings and done them that way.
We found that with projection mapping some parts of the buildings get missed out so we decided to use projection on the buildings that where more straight on to the camera and uvs for the more complex buildings where you see more faces of things.
here is the city so far with a few of the textures in place.
Saturday, 29 March 2014
3rd year film idea
So its time to start thinking of film ideas for are major 3rd year films. I have come up with the idea of this one person that is born into the world with the issue that his head keeps falling of so his body and head can be pulled apart but he still remains alive. I want the main focus of the film to be on this character and his life with all the problems that he may face. Being inspired by the film Surfs up and the creature comforts series i have chosen to base my film around a documentary style where there will be interviews of members that have been involved with this character and his problems.
Creature comforts
For example at the start I am thinking of having the birth of the character and then it could cut to interviews of the doctors and nurses who where involved and they would tell their thoughts on the birth.
I don't want the whole film to be interviews as i feel like it would take the focus away from the headless characters feelings and will make it hard for the viewer to sympathise with this character so I still want the main focus to be from the headless characters point of view. Or at least have a back story to it.
Any way I have been brainstorming ideas for characters and really like the idea of having the characters heads shaped very rectangular but to have the headless characters head more rounded to emphasize the difference in this character. I had done a few sketches but found it allot easier to go straight into 3D and sculpt it to see what it would look like, although im still not sure whether its going to be 2D or 3D.
Friday, 14 March 2014
3D Texturing
Recently I Have Been getting into doing a lot more texturing on 3d objects for the third year films. I have been working on (a light from the dark) a short film about a girl being chased by a monster. Although i don't feel like this is a great project, the work i have done on this project has taught me allot. For this project the texturing is being done through the use of uvs.
These were painted in Photoshop so it was very quick to get the detail and texture of the material in but was more awkward to read and understand what parts of the uvs where where on the 3D character.
These were painted in Photoshop so it was very quick to get the detail and texture of the material in but was more awkward to read and understand what parts of the uvs where where on the 3D character.
after getting used to it and the layout of the uvs i found myself putting them onto the 3d model to check how it would look. Then it was a case of going back a forth the 3d model and the Photoshop textures to get specific parts to look right. But this is what the textures on the 3d girl character look like so far.
I have Also been working on the thrd year film ( Heart Of the Tree) which is a short film about a hare, hiyena and a magical tree. The story is about greed and friendship, Working on this project has been a great experience so far and i look forward to doing more texturing for it.
I Have been given the task of texturing the two main characters,the hare and the hyena.These textures where created using ptex in mudbox. A method which allows the texture artist to paint straight onto the 3d object without the use of uvs. Also the style of textur that the film is going for is more painterly and in a similar style to Meet Buck. http://www.youtube.com/watch?v=6BBPaRWvT18
Here is the Final Textured hare i completed using mudbox and trying to keep to that painterly look.
Saturday, 15 February 2014
3D Texturing
I was asked to do some more work on the 3rd year project A light From The Dark. Eventually the Characters would need to be textured so I was given the basic model of the girl to texture in Mudbox and play around with as a test. I had always loved the idea of being a texture artist as its an easy way for me to put the knowledge I already have with 2D matt painting over to 3D. I had done a bit of texturing and sculpting in Mudbox before so I knew how to use it and this was the result of the quick texture of the girl. I tried to get in as much detail as I could but obviously when the model is sculpted with more detail then more detail can be put in with the texturing.
Monday, 26 August 2013
Inspired by the gaming industry
The Last of Us.
I had always been put off by the idea of working in the game industry for some reason, maybe its because i felt that games are a bit limiting with the things that you can put into them, whereas there are not as many limits with film. But after coming across this game and playing it my mind has defiantly been changed.
A game set in a time after the human race has been devastated by an infection and when nature has reclaimed back the cities and habitats of humanity. This game is very brutal at times and has a very standard story line when it comes to the theme of an infection overtaking. But I don't think it matters because the way this game is made in terms of the look and game play is truly amazing.
The main thing about this game that really has changed my perception of the game industry is the attention to detail in this game and the beautiful look of it. Environment design and concept art has always been a big interest of mine. Playing this game and watching this video has inspired me even more to pursue my love for art in a future career.
It truly is a beautiful looking game and weather your a gamer or not i highly recommend that you play this game to just see how well it has been done and why the game industry is getting bigger and bigger.
I had always been put off by the idea of working in the game industry for some reason, maybe its because i felt that games are a bit limiting with the things that you can put into them, whereas there are not as many limits with film. But after coming across this game and playing it my mind has defiantly been changed.
A game set in a time after the human race has been devastated by an infection and when nature has reclaimed back the cities and habitats of humanity. This game is very brutal at times and has a very standard story line when it comes to the theme of an infection overtaking. But I don't think it matters because the way this game is made in terms of the look and game play is truly amazing.
The main thing about this game that really has changed my perception of the game industry is the attention to detail in this game and the beautiful look of it. Environment design and concept art has always been a big interest of mine. Playing this game and watching this video has inspired me even more to pursue my love for art in a future career.
It truly is a beautiful looking game and weather your a gamer or not i highly recommend that you play this game to just see how well it has been done and why the game industry is getting bigger and bigger.
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