Wednesday, 30 April 2014

Deep

So the basic positioning of the buildings and look of the city is established so its now just down to modelling the city. At this stage I was in charge of putting it all together and deciding which buildings were put where as well as doing a couple more concepts. Toby and Oly modelled all the buildings and Lydia was doing concepts that the tow guys could use for reference.

The city soon got built up very quickly as we could duplicate buildings and place in different places.
here it is the look of the city so far and where the buildings would be and so on. I was pleased with the look of it at this point and really enjoyed putting it all together.


The next stage was to figure out how we where going to do the texturing as there was so much to do in so little time. We had came across the technique of projection mapping where we could do one texture/painting and projected it straight onto the surface of the building, saving us the hassle of uv unwrapping. So I had a go at this and learnt how to technically do it and see if it would be quicker and easier than using uv unwrapping.

 

I found this a really interesting process and was much quicker once I learnt technically how to do it. me and lydia where more comfortable doing the texturing this was as it was more like creating a concept and was easy to see what was what as a posed to uvs where sometimes it can be confusing. So two of us textured the buildings this way and two of us uv unwrapped the buildings and done them that way.

We found that with projection mapping some parts of the buildings get missed out so we decided to use projection on the buildings that where more straight on to the camera and uvs for the more complex buildings where you see more faces of things. 

here is the city so far with a few of the textures in place.







Sunday, 13 April 2014

Deep

The Deep project has come along nicely and we have started to put together more concepts and finally came up with a plan for how the styles of buildings are going to come together and work as one city.

I created a very rough concept of buildings in the format of how are camera would pan down the different levels to give the group an idea of how it could all piece together without it looking odd.


And some more concepts I did for the top desert level and a couple of buildings.





i had really enjoyed doing these concepts and made me want to sit down and spend a long time on one to make it look really good but with the amount of work I had for different projects i stopped myself and got on with other concepts.

The next thing was to create the bulk of the city so we knew how it would all look with the positioning of the buildings so Oly modelled this basic composition of buildings which i adapted a bit just to re position some of the buildings. 

 

Thursday, 10 April 2014

The Headless Man

So my pre production idea of the Headless man has changed allot over the past few weeks. I am still keeping with the idea of this man being the only person in the world born with the issue of his head and body being apart. but have developed the idea that the head and the body are two separate characters with two separate personalities. 

He is the only person in the world to be born with their head detached from their body, but the head and the body have two separate personalities, desires and attitudes. They never get on with each other but need each other to do everyday tasks. How will they learn to live with each other and become one person?

I wanted to make the main focus of the story just about the head and the body, and how they don't get on. 


  The Head

The logical and smart one, although very lazy. He is very shy, bounces rolls and drags himself about but needs the body in order to carry out many everyday tasks. He likes to think that he can manage without the body and despises the body because of his clumsiness and stupidity. But he still makes an effort to work with the body.






The Body

The body is the outgoing, energetic and enthusiastic one who is always on his feet. But is very clumsy as he doesn't have the sense on sight although he can hear. He is always knocking into things and hurting himself so he needs the head to help him see where he is going but doesn't’ like to admit it.










Saturday, 29 March 2014

3rd year film idea

So its time to start thinking of film ideas for are major 3rd year films. I have come up with the idea of this one person that is born into the world with the issue that his head keeps falling of so his body and head can be pulled apart but he still remains alive. I want the main focus of the film to be on this character and his life with all the problems that he may face. Being inspired by the film Surfs up and the creature comforts series i have chosen to base my film around a documentary style where there will be interviews of members that have been involved with this character and his problems.

Creature comforts



For example at the start I am thinking of having the birth of the character and then it could cut to interviews of the doctors and nurses who where involved and they would tell their thoughts on the birth.

I don't want the whole film to be interviews as i feel like it would take the focus away from the headless characters feelings and will make it hard for the viewer to sympathise with this character so I still want the main focus to be from the headless characters point of view. Or at least have a back story to it.


Any way I have been brainstorming ideas for characters and really like the idea of having the characters heads shaped very rectangular but to have the headless characters head more rounded to emphasize the difference in this character. I had done a few sketches but found it allot easier to go straight into 3D and sculpt it to see what it would look like, although im still not sure whether its going to be 2D or 3D.


                             

Sunday, 23 March 2014

Deep project Concepts

Just a few more concepts of different parts of are city that we are going to create for the deep project.






Drawing Challenge

Becoming more used to using software such as Photoshop I feel like I spend too much of my time on the computer so I have set myself a drawing challenge. Over Christmas I received this hand made sketchbook and thought its time to start filling it. 


The drawing challenge I have set for myself is to do at least two drawings a week of whatever i want with whatever i have at the time to draw with, i will date each drawing so i can see my progress and hopefully when the book is full it will be a bible of all my random drawings. 

Here are the first few drawings I have done.




Friday, 14 March 2014

3D Texturing

Recently I Have Been getting into doing a lot more texturing on 3d objects for the third year films. I have been working on (a light from the dark) a short film about a girl being chased by a monster. Although i don't feel like this is a great project, the work i have done on this project has taught me allot. For this project the texturing is being done through the use of uvs.

These were painted in Photoshop so it was very quick to get the detail and texture of the material in but was more awkward to read and understand what parts of the uvs where where on the 3D character.


after getting used to it and the layout of the uvs i found myself putting them onto the 3d model to check how it would look. Then it was a case of going back a forth the 3d model and the Photoshop textures to get specific parts to look right. But this is what the textures on the 3d girl character look like so far.



I have Also been working on the thrd year film ( Heart Of the Tree) which is a short film about a hare, hiyena and a magical tree. The story is about greed and friendship, Working on this project has been a great experience so far  and i look forward to doing more texturing for it.

I Have been given the task of texturing the two main characters,the hare and the hyena.These textures where created using ptex in mudbox. A method which allows the texture artist to paint straight onto the 3d object without the use of uvs. Also the style of textur that the film is going for is more painterly and in a similar style to Meet Buck. http://www.youtube.com/watch?v=6BBPaRWvT18

 


Here is the Final Textured hare i completed using mudbox and trying to keep to that painterly look.